awavauatush @ninjawedding
Tagging onto @teascade's resources list, here's some engine-y stuff I found and still find to be helpful:

Robert Nystrom, "Game Programming Patterns": gameprogrammingpatterns.com/. Some of this will be familiar but other parts of it might be more novel, e.g. framerate-independent simulation and entity systems.

For entity system architecture reference, I like browsing through the links at entity-systems.wikidot.com/es-. I have so far enjoyed using and modifying github.com/alecthomas/entityx.

Alexander Overvoorde's open.gl. My OpenGL experience more or less stopped in the fixed-function era, and I found this to be a great help in getting up to speed. I also find Anton Gerdelan's OpenGL tutorials (antongerdelan.net/opengl/) very useful.

I have been told many, many times that Raph Koster's Theory Of Fun For Game Design (amazon.com/Theory-Game-Design-) is excellent. One of these days I will read it.
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